



These were developed by Tarantula Studios. There are versions of the game for Windows, Game Boy, and Game Boy Color, with the Game Boy Color version being the most common. Weather effects and underwater sequences add to the effects. Optional Fast Phong- and Gouraud shading, perspective mapping, light-sourcing, real-time shadows, bump mapping, z-buffering, MIP mapping combine with multiple movable-point and spotlight light sources, view ports, and cameras to make the graphics an outstanding visual treat. The game is true 3D with movement in six degrees of freedom. The object modelling takes into account physics such as gravity, reflection, and wind. The game features high-resolution 16-bit colour depth graphics. The game engine and tools were programmed in C, from 1995 to 1998, by Atman Binstock, Rich Geldreich, and Rob Jaeger, designer of the original Montezuma's Revenge. Montezuma's Return debuted the UVision game engine, which was developed over more than two years. Max can collect bananas or watermelon chunks to heal damage and key artefacts to unlock barriers. There are other collectable items as well as treasures. Max can attack enemies by punching and kicking, and can kill them by pushing them into water. Traps may include deep pits, spikes, or enemies that cannot be harmed (like skulls). Max may be harmed by traps or by enemies. If the player has collected 100% treasures, the player can play the bonus level. Using the Lava Lord's own exploding lava rocks against him). Not every boss can be defeated directly and may require a specific action to affect it (e.g. The boss must be defeated to access the level exit. In every level the player collects treasures and defeats enemies while maneuvering across moving platforms, trampolines, and climbing ropes, or through water, until reaching the boss room. There are eight levels (nine in newer versions). The main objective is to guide Max to the ending destination of the level. He must restore the desecrated tomb of his ancestors, discover the link between the ancient Aztecs and a race of saucer-flying aliens, and more, in his adventure. Max only has a flashlight, canteen, and an entire lost Aztec civilization before him. Prior to Max's arrival, the island is undiscovered. Max stumbles across a deserted, uncharted island, and accidentally crashes his plane on it. Max Montezuma is a soldier descended from an ancient Aztec emperor. A port for Nintendo 64 was in the works but was cancelled for unknown reasons. According to Steve Bergenholtz, the Utopia Technologies spokesperson, the musical score was written by a TV and film veteran. While the original game was a 2D platform game, the sequel was a 3D first-person puzzle platformer. Montezuma's Return! is a 1997 action/adventure video game and the sequel to the original Parker Brothers game Montezuma's Revenge.
